#include <GL/glew.h>
#include <GL/glut.h>
void main(int argc, char **argv)
{
glutInit(&argc, argv);
...
glewInit();
if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
printf("Ready for GLSL\n");
else {
printf("Not totally ready :( \n");
exit(1);
}
setShaders();
glutMainLoop();
}
Posted by chungki


